Borderlands 3 Action Skill Element
Borderlands three Amara skill tree and how to perfect the best build
As the 'magic' character, getting the best Borderlands iii Amara build means mastering three skill tree branches – Ball, Mystical Assault, and Fist of the Elements
- that let this Siren do incredible damage. There are a lot of options to level upwardly her various abilities, as well as maxing out the effects and abilities bonuses you lot tin can access. This customisability makes her very versatile Vault Hunter but it does rely on you understanding all her abilities in, which nosotros're going to run through at present.
If you're feeling the Siren option as a graphic symbol then here's everything yous need to know well-nigh Borderlands 3 Amara the Siren'southward skill tree.
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Borderlands 3 Amara Brawl skill tree
Action Skill
- Phaseslam: Amara leaps into the air and slams the ground, dealing damage to all nearby enemies and knocking them up.
Skills
- One With Nature: Amara gains increased max health and elemental damage resistance to her action skill element.
- Personal Space: Amara'due south weapon shots deal bonus damage based on the altitude to her target. The closer the target, the greater the bonus.
- Clarity: Amara constantly regenerates wellness. The lower her health, the more powerful the regeneration. After using an activity skill, this bonus is doubled for a few seconds.
- Arms Deal: Amara deals increased splash damage and takes reduced splash damage.
- Root to Ascent: Amara gains increased max health.
- Helping Hands: For a few seconds afterwards using her activeness skill, Amara's arms remain agile and grant her damage reduction.
- Mindfulness: Whenever Amara takes damage, she gains a stack of Mindfulness. For every stack of Mindfulness, Amara gains improved shield regeneration filibuster and motion speed. Stacks decay subsequently a few seconds.
- Find Your Center: Amara gains increased melee harm. Additionally, for a few seconds after using her action skill, Amara gains increased melee range.
- Vigor: Killing an enemy with Amara's action skill grants all allies increased movement speed for a few seconds. This effect stacks.
- Samsara: Whenever Amara deals harm to an enemy with her action skill, she adds a stack of Samsara. For every stack of Samsara. Amara gains increased gun damage and wellness regeneration for a few seconds. Stacks decay after a few seconds.
- Do Unto Others: Whenever an enemy amercement Amara, she automatically throws an free energy orb back at them, dealing action skill elemental damage. This skill has a short cooldown.
- Job Cantankerous: Whenever Amara deals melee damage to an enemy, she gains increased action skill harm and increased weapon impairment for a few seconds.
- Guardian Angel: When Amara enters Fight For Your Life, she immediately gains a 2nd Wind, restores her wellness, and creates an action skill elemental nova that knocks dorsum nearby enemies. This skill has a long cooldown.
- Blitz: Melee override. Press the melee button to make Amara dash a curt distance frontward and perform a special melee strike, dealing elemental melee damage. If a Blitz melee attack kills an enemy, Rush's cooldown is immediately reset.
Action Skill Augments
- Blight Tiger: Converts Amara's activity skill to corrosive damage. This does not have issue until after Amara uses her activity skill.
- Fracture: Amara summons a handful of fists that erupt from the ground, dealing impairment to enemies in front of Amara.
- Revelation: Amara'due south action skill at present creates a nova when it damages enemies, dealing damage to nearby enemies.
- Downfall: Amara leaps into the air and shoots an elemental beam below her briefly, followed by a slam.
- Glamour: Enemies damaged by Amara's action skill go confused and temporarily attack their allies. However, activeness skill cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the grasped target are dislocated as well.
Borderlands 3 Amara skill Mystical Set on tree
Action Skill
- Phasecast: Amara sends forwards an astral projection of herself, dealing harm to everything in its path.
Skills
- Do Damage: killing an enemy grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara's action skill damage is temporarily increased.
- Fast Hand(s): Amara'south reload speed, weapon swap speed, and mode switch speed are improved.
- Violent Tapestry: Applying an elemental issue grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara's elemental effect chance is temporarily increased.
- Alacrity: Amara gains increased reload speed for every stack of Rush. After consuming Rush stacks, this bonus is increased for a few seconds.
- Transcend: Amara gains increased accuracy and critical hit bonus for a few seconds later on activating her action skill.
- Restless: Amara gains increased action skill cooldown rate.
- Dominant: All activeness skill augments gain increased furnishings.
- From Residue: Amara gains improved burn charge per unit and charge fourth dimension.
- Laid Blank: Enemies take increased damage from all sources for a few seconds after being damaged by Amara's action skill.
- Wrath: Amara gains increased gun damage. This effect is increased after she activates her activity skill for a few seconds.
- Remnant: When Amara kills an enemy with a gun or action skill, she creates a homing projectile that seeks out a new enemy dealing her action skill elemental impairment. Whatsoever overkill damage is added to the projectile's damage.
- Awakening: Amara'southward Blitz stacks proceeds increased effectiveness.
- Avatar: Amara's activeness skill can be activated while it's cooling down. This skill may only be used once per completed cooldown. Additionally, increases Amara's max Rush stacks.
Action Skill Augments
- Soul Sap: A portion of all impairment dealt by Amara'southward action skill is returned to her or a nearby ally equally wellness.
- Reverberation: Amara sends frontward an astral projection of herself, dealing damage to everything in its path. Astral Project deals increased damage for every enemy information technology hits.
- Stillness of Listen: Enemies damaged by Amara's action skill become phaselocked until they are damaged or the elapsing ends. Even so, action skill cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies nigh the grasped target are phaselocked.
- Deliverance: Amara sends forward an astral projection of herself, dealing damage to everything in its path. Whenever Amara'due south astral projection hits an enemy, information technology releases homing elemental projectiles that trigger her action skill elemental event on enemies.
- Tandava: Amara sends forward an astral projection of herself. When it hits a target, it explodes, damaging all nearby enemies.
Borderlands three Amara Fist of the Elements skill tree
Activeness Skill
- Phasegrasp: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Some enemies are immune to being grasped and instantly take impairment instead.
Skills
- Anima: Amara's elemental effects deal increased damage over time and have increased duration. Her action skill elemental effect deals further increased impairment.
- Steady Hand(s): Amara gains increased weapon handling and accuracy.
- Infusion: Convert a portion of harm dealt by Amara's weapons into her action skill element.
- Tempest: Amara deals increased elemental impairment. Shock impairment is further increased.
- Illuminated Fist: Amara gains increased melee damage and her melee damage is converted to her action skill element.
- Wildfire: Whenever Amara applies an elemental result to an enemy, information technology has a adventure to spread to a nearby enemy.
- Dread: Amara's gun damage is increased for a few seconds after an enemy is grasped. Whenever any player kills a grasped enemy, their current weapon is instantly reloaded.
- Indiscriminate: Amara's bullets that damage enemies accept a chance to ricochet and deal increased damage to other nearby enemies. Ricochet take a chance and damage are increased if the target is currently afflicted by Phasegrasp or Stillness of Mind.
- Deep Well: Amara gains increased magazine size with elemental weapons.
- Catharsis: Whenever Amara triggers an elemental effect on an enemy, when that enemies dies that enemy explodes, dealing her attuned chemical element damage along with any other element that is currently inflicted upon that enemy. This skill has a short cooldown.
- Sustainment: Amara gains life steal whenever she deals elemental impairment with her weapon.
- Conflux: Whenever Amara applies an elemental upshot to an enemy, she gains a chance to randomly electrocute, fire, or melt that enemy.
- Forceful Expression: Amara's guns bargain bonus elemental damage based on her action skill element.
Action Skill Augments
- Soulfire: Converts Amara'due south activity skill to fire damage. This does not have effect until after Amara uses her activeness skill.
- The Eternal Fist: Amara summons a behemothic fist that bursts from the footing and locks the targeted enemy in identify for a few seconds. Whenever the grasped enemy is killed, up to three new targets tin be sought out and grasped.
- Allure: Amara's activeness skill creates singularities that pull in enemies.
- Ties that Bind: Amara summons a giant fist that bursts from the footing and locks the targeted enemy in place for a few seconds. Enemies near the grasped target are linked, and whatever impairment dealt to a linked target is shared betwixt all other linked targets.
- Fist Over Matter: Amara summons a behemothic fist that bursts from the ground and locks the targeted enemy in identify for a few seconds. After grasping the targeted enemy, large fists appear and constantly smash the expanse, dealing impairment to nearby enemies.
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Borderlands 3 Action Skill Element,
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